Tuesday, February 23, 2010
Function Game
My name is Aaron and my teammate is Andy. We are in 12th grade and our game is comparing governemts and how they work. The Function Page is where we would best fit because of how our game is a government trivia. Our game will compare four different type of government along with have a couple of games along with it. The link for our game is http://www.myglife.org/usa/wv/shhswiki/index.php/Team:A-Team2 come check it out.
Tuesday, February 2, 2010
Categories on CS3
General nameing guidelines-Limit Abbreviations by making an abbreviation for only one thing.
Avoiding reserved words and language constructs- keep for using words that can cause errors in your code.
Naming variables-Start words with lower case.
Naming constants-Separate words should contain underscores.
Naming Boolean variables-
Naming functions and methods-Use descriptive names.
Naming classes and objects-Begin a class name with an uppercase letter.
Naming packages-Do not use underscores or dollar sign characters
Naming interfaces-Interface names are usually adjectives
Naming custom components-Components that do not use concatenated words begin with an uppercase letter.
Naming conventions-They make your code readable so that you can immediately identify a variable's data type
Writing good comments-•Use block comments (/* and */) for multiline comments and single-line comments ( // ) for short comments.
Adding comments to classes-Use documentation comments to describe interfaces, classes, methods, and constructors.
Keeping your ActionScript code in one place-Code is easy to debug
Attaching code to objects-ActionScript code that is attached to objects is difficult to debug.
Handling scope-Scope is the area where the variable is known and can be used in a SWF file, such as on a timeline, globally across an application, or locally within a function.
Structuring a class file-5.Add all your static variables. Write the public class variables first and follow them with private class variables.
About using functions-Reusing code lets you create efficient applications and minimize the ActionScript 2.0 code that you must write.
ActionScript and Flash Player optimization-No case sensitivity is involved with the code, only Flash Player.
General formatting guidelines-Put one blank line between paragraphs (modules) of ActionScript.
Writing conditional statements-Place conditions on separate lines in if, else..if, and if..else statements.
Writing compound statements-Place braces around each statement when it is part of a control structure (if..else or for), even if it contains only a single statement.
Writing a for statement-Remember to include a space following each expression in a for statement.
Writing while and do..while statements-You can write do-while statements using the following format:do {//statements} while (condition);
Writing return statements-Don't use parentheses [()] with any return statements that have values.
Writing switch statements -All switch statements include a default case.
About using listener syntax-You can write listeners for events in several ways in Flash 8 and later.
Avoiding reserved words and language constructs- keep for using words that can cause errors in your code.
Naming variables-Start words with lower case.
Naming constants-Separate words should contain underscores.
Naming Boolean variables-
Naming functions and methods-Use descriptive names.
Naming classes and objects-Begin a class name with an uppercase letter.
Naming packages-Do not use underscores or dollar sign characters
Naming interfaces-Interface names are usually adjectives
Naming custom components-Components that do not use concatenated words begin with an uppercase letter.
Naming conventions-They make your code readable so that you can immediately identify a variable's data type
Writing good comments-•Use block comments (/* and */) for multiline comments and single-line comments ( // ) for short comments.
Adding comments to classes-Use documentation comments to describe interfaces, classes, methods, and constructors.
Keeping your ActionScript code in one place-Code is easy to debug
Attaching code to objects-ActionScript code that is attached to objects is difficult to debug.
Handling scope-Scope is the area where the variable is known and can be used in a SWF file, such as on a timeline, globally across an application, or locally within a function.
Structuring a class file-5.Add all your static variables. Write the public class variables first and follow them with private class variables.
About using functions-Reusing code lets you create efficient applications and minimize the ActionScript 2.0 code that you must write.
ActionScript and Flash Player optimization-No case sensitivity is involved with the code, only Flash Player.
General formatting guidelines-Put one blank line between paragraphs (modules) of ActionScript.
Writing conditional statements-Place conditions on separate lines in if, else..if, and if..else statements.
Writing compound statements-Place braces around each statement when it is part of a control structure (if..else or for), even if it contains only a single statement.
Writing a for statement-Remember to include a space following each expression in a for statement.
Writing while and do..while statements-You can write do-while statements using the following format:do {//statements} while (condition);
Writing return statements-Don't use parentheses [()] with any return statements that have values.
Writing switch statements -All switch statements include a default case.
About using listener syntax-You can write listeners for events in several ways in Flash 8 and later.
Friday, January 29, 2010
1-25-10/1-29-10
We learned this week the drag and drop and some of the debuging methods we didn't get to all of them due to most of them didn't work.
Friday, January 15, 2010
Wednesday, January 13, 2010
12-14-09 - 12-18-09
1.Have you completed any additional Civics Research for your games?
yes
2.Have you changed your games, if so what educational value does the game possess?
Yes, we changed to a trivia/minigame that will make a better impact on the students.
3.What problems, if any did you encounter this week?
none
yes
2.Have you changed your games, if so what educational value does the game possess?
Yes, we changed to a trivia/minigame that will make a better impact on the students.
3.What problems, if any did you encounter this week?
none
Friday, December 11, 2009
12-7-09 to 12-11-09
Well this week wasn't to bad. I am trying out different tutorials and trying to find my game that I want to make. I think I am probably going to go with making a Hangman Game.
Friday, December 4, 2009
11-30-09 to 12-4-09
Well this week I have been working on my individual game trying to get a good idea of what to do. I am not real sure what I am going to do right now.
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